Hi I am Rose! I am currently a full time computer science student and a hobbist game designer when I can find the time.
I have done all different varieties of programming, but my favorite types of projects to make are ones designed to be interacted with.
Be it video games where I am trying to invoke a certain feeling through mechanical interactions, or be it making tools designed not only to work but to feel good using, either way I am fascinated by how we interact with software and how to make those experience enjoyable.
Dreams of Disquiet is the first full game I have created and published. It took me and my
collaborator Steve 6
months to make, and over that time I have learned a lot about designing and implementing game
mechanics,
creating tools, and writing stories. As well as how to handle the full production process from
pre-production
to post-mortem.
LEARN-MORE-(>)
[CATS+]-INTERACTIVE-CINEMA
In 2023 I got my first ever official gig making art. It was an artist residency program at MoHa
(Museum of Human Achievement) In which I was given a stipend and tasked with making an interactive
project that could be displayed at MoHa’s drive-in theatre. Me and a team of 2 other artists made an
interactive Karaoke night with a set full of props that people could interact with in order to
change the visuals on the drive in screen.
LEARN-MORE-(>)
WEIGHTED-ARRAY-PACKAGE
A unity package I made to add an easy way to create weighted tables for randomized selection that
can be
easily edited in the unity inspector.
LEARN-MORE-(>)
F=MA
F = MA is the game I made when completing my degree at ACC. I acted as our team’s lead programmer
and I wrote
95% of the code in the game. There were many interesting challenges and I learned a lot about coding
AI
behavior, working with Quaternion, and doing lots of Vector math.
LEARN-MORE-(>)